Wordsmith is a vocabulary training app designed for students who struggle with pronunciation and large work loads. Wordsmith is a side project I created after finishing my Careerfoundry UX/UI course.
Conceptual project
2 months
UX/UI Designer
UX Researcher
Competitor analysis
User interviews
Personas
User flows
Wireframes
People all over the world struggle remembering new vocabulary, whether its a new language they are practising or specific terminology for a topic they are studying. Wordsmith is designed to motivate its users to practise new vocabulary using simple, fun, bitesize flashcards that users can personalise.
When learning new vocabulary or studying terminology for an upcoming exam, people can feel overwhelmed by the workload and learning the correct pronunciation of complicated words. This leads to a lack of motivation to revise.
Create an app with certain gamification elements that helps break down user’s workloads to a bitesize level with a voice recording feature that helps users practise correct pronunciation.
To better understand the strengths and weaknesses of current vocab learning apps I downloaded and used 3 that I found mentioned by students on UK study forum www.thestudentroom.co.uk.
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I interviewed 3 students over Zoom to understand their needs and pain points when trying to learn vocabulary for their studies. This would help me define the problem and give me qualitative data that would be used to build a main persona for the app.
Wordsmith’s main user persona Yanis was created to express the needs and frustrations discovered through the interviews.
With the user stories and personna in mind I decided on the main features Wordsmith would be used for. Beneath are two main flows for adding a new flashcard to a deck and a user practising their pronunciation of a word.
Now that I understood what screens and different types of interactions there would be I could then go onto drawing up some very lo-fi wireframes on paper and begin thinking about how the app will begin to look.
I designed the mid-fidelity frames in figma and turned them into a prototype ready for testing. At this point I was happy with the majority of the layout but needed validation from users.
I tested 4 students (2 PHD and 2 masters) remote in-person via zoom to see how well they carried out 4 basic task flows:
Success was measured by the length of time users took to finish the tasks and also how many prompts they needed.
The participants showed no issues with the first task flow however the 2nd and 3rd tasks had the longest completion time and required the most prompts.
The main findings were:
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